FF14GILHUB Goal is to Better FFXIV Gil Service,Cheaper Final Fantasy XIV Gil!

A FFXIV Summoner Guide part4:Back to the opener

A few more details to note:

Potions – Valuable tools to any Final Fantasy XIV DPS.

1) X-Potions of Intelligence are great to use in the opener in conjunction with Raging Strikes. During the course of the fight, these are better used when Final Fantasy XIV DoTs need re-application (Bio II, Miasma, Bio mainly running full duration) as well as at least 1 Fester (unless a Bane opportunity is nearby and you only have 1 Aetherflow Stack). If you are able to time this with a Contagion(Garuda) or Foe Requiem as well, even better.

 

2) Potent Poisoning Potion: Another potion that can fit well into the opening. If you choose to use them, insert them after Miasma 2 but before Contagion (as they are also extended in duration like other DoT skills a SMN casts) or Ruin 2 before Swiftcast Shadowflare. Using a Potent Poisoning Potion may prevent you from getting the last Ruin II before Raging Strikes falls off if you do not have enough spell speed. (Minimum 370-385, assuming absolute no delay in opening) Over the course of the fight, use these freely when available.

 

Bio and Fester: the Love-Hate relationship and Travel Time of Final Fantasy XIV DoTs

You as a SMN need to have an understanding of the timing between when you finish casting a Final Fantasy XIV skill and when it actually shows up on a mob a.k.a Travel Time. This is incredibly important when using Fester following a Bio cast.

 

Each DoT skill has a different appearance time.

From Fastest to Slowest:

Miasma / Miasma II -> Apply Immediately

Bio II -> A minor delay in between.

Bio I -> Very noticeable delay in between.

Now why is this important? Because Fester/ Bane depends on these three main DoTs (Bio II, Miasma, Bio I), to be present on the target beforehand to maximize their respective use. The biggest area to be affected by this is notably the opener. Should you use Fester too soon after casting Bio, the game will calculate the damage as a 200 potency skill instead of 300 because Bio has not officially “logged” onto target. However, if you wait too long, you are costing yourself valuable time under Raging Strikes. I’ll elaborate in a few my personal workaround for this.

 

With all these mentioned, the expanded classic opener as of 2.55 is:

Raging Strikes -> X-Potion(INT) - > Bio II -> Miasma -> Bio I -> Fester -> Miasma II (If Garuda) / Ruin II (If Ifrit) -> Potent Poison Potion -> Contagion (If Garuda) / Swiftcast -> Shadowflare -> Rouse -> Ruin II -> Spur -> Ruin II -> Fester -> Ruin II -> Enkindle -> Ruin II ->

 

Alternative opener:

Due to Bio possibly being missed by a quick Fester following it, alternatively I adjusted the classic open as follows:

 

Raging Strikes -> X-Potion(INT) - > Bio II -> Miasma -> Bio I -> Rouse-> Fester -> Miasma II (If Garuda) / Ruin II (If Ifrit) -> Potent Poison Potion -> Contagion (If Garuda) / Swiftcast -> Shadowflare -> Spur -> Ruin II -> Enkindle -> Ruin II -> Fester -> Ruin II -> Ruin II -> …

 

Inserting an oGCD like Rouse in front of Fester will allow you to filler the travel time of Bio I long enough that a Fester following it will always be on time to get 300 Potency at the earliest possible time.

Related News
14
Feb

Buy FINAL FANTASY XIV From STEAM Only $9.9 until February 21th

In celebration of the 30th anniversary of Final Fantasy XIV, Steam and Valve are having a huge 34%($19) off sale for plenty of beloved games in the franchise.

31
Mar

Crafting is the important for making ffxiv gil on ffxiv STORMBLOOD

This is my honest opinion and one that is shared by many others: not everyone will feel the same about leveling crafting and gathering, but if you want to make fast ffxiv gil consistently and efficiently

24
Feb

ff14gilhub:Changes Come To 'Final Fantaxy XIV' With Patch 3.2

The online world of Final Fantasy XIV continues to grow, and Square Enix's latest patch to the game.

25
May

Make some job or class for FFXIV

Ever see the job introductions on the FFXIV Armoury site and notice that a good portion of them start with some sort of location like Ul'dah for Paladin or Ishgard for Dragoon?

03
Aug

FFXIV A Realm Reborn tried to reduce redundancies by removing the combo system

In 1.0, I think it was just one of many Conjurer basic direct damage spells (1 for each element). Choke, Rasp, Burn, Drown, Burst, and Freeze (if I'm remembering the names correctly) were the DoT equivalents.

08
Sep

I will say that that I have paid and played FFXIV since 1.0

I will say that that I have paid and played FFXIV since 1.0, participated in beta and have played 2.0 from early access until today (even purchased HW).

Leave A Reply

FF14GILHUB Top News

02
May

Final Fantasy XIV Post Level 60 Paladin Guide

Hey guys, we must say that we are really digging what Square Enix have done with Final Fantasy XIV and we could not be any more excited for Stormblood.

28
Apr

Some Of The Problems We Have With Final Fantasy XIV's PvP!

Hey guys, we are not just here to offering you a safe place to buy Final Fantasy XIV Gil online. We also love to share with you fellow FFXIV players

13
Mar

How to Get ffxiv gil Fast in the Final Fantasy XIV

As we know ffxiv gil is very important in Final Fantasy XIV, you can use them to buy gears, mounts, equipment, armor, weapon, bags etc. Many things need to cost your gil, so you always feel your ffxiv gil not enough. Today, let's summary of how to fast farm ffxiv gil quickly in the Final Fantasy XIV.