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Another FFXIV Red Mage Kit Idea

Leaving this here for opinions.

 

Red Mage Theme (What I'm trying to accomplish):

- "Jack of all trades" Melee/Caster DPS hybrid

- Able to use minor Black and White Magic (-ra spells)

- Usually has a unique mechanic involving spells (Doublecast/Fastcast)

- Sometimes enchants weapons with magic (Enspell)

- Wields Rapiers

 

Utility:

- Emergency Healer (Tranquil Heart + Cura)

- Raid Haste buff

- Stun (3s/20 cd)

- Dispel (If this ever sees use)

- 10% magic/piercing res down (only one target)

 

Equipment:

- Int based melee equipment

- Rapier Mainhand (grants physical damage, skill speed goes here, if at all). Orb Offhand (grants magic damage as if it were a main hand weapon, no auto attack stats. Spell speed goes here, if at all). That solves part of the damage issue. Enspell handles the rest.

- Relic: Joyeuse has been used already in the Little Ladies' event this year, though it would've been the ideal rapier. Either the Last Letter or Diabolique would work in its place. As for the off hand...the Soul of Thamasa seems like a good Orb to give a nod to.

 

Learned Abilities:

Level 1 - Daring Blow: Weapon Skill

Cast: Instant Recast 2.5s Range 3y Radius 0y Cost: 50 TP

Delivers an attack with a potency of 150. Additional Effect: Temper - Increases critical strike chance by 5%. Stacks up to 2 times. Duration: 15s.

 

Level 2 - Astral Cut: Weapon Skill

Cast: Instant Recast 2.5s Range 3y Radius 0y Cost: 75 TP

Delivers an attack with a potency of 100, plus 50 per stack of Temper. Consumes 2 stacks of Temper.

 

Level 4 - Cura: Spell

Cast 2.0s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Cure)

Restores target's HP. Cure Potency: 350. (Additional Effect: Removes one detrimental effect from the target).

 

Level 6 - Fira: Spell

Cast 2.5s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Esuna)

Deals fire-aspected damage with a potency of 200 to the target.

Combo Action: Blizzara, Combo Potency: 325. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.

 

Level 8 - Hold: Ability

Cast: Instant Recast 40 (20)s Range 25y Radius 0y Cost: None

Stuns the target for 3s.

 

 

Level 10 - Lunge: Weapon Skill

Cast: Instant Recast 15s Range 25y Radius 0y Cost: 100 TP

Delivers a jumping attack with a potency of 300. Does not share a recast timer with other weapon skills or spells. Cannot be executed while bound.

 

Level 12 - Watera: Spell

Cast 2.5s Recast 2.5s Range 25y Radius 5y Cost: X MP (Same as Esuna)

Deals water-aspected damage with a potency of 100 to the target and nearby enemies.

Combo Action: Fira, Combo Potency: 200. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.

 

Level 15 - Leap: Ability

Cast: Instant Recast 30s Range 0y Radius 0y Cost: None

Increases movement speed. Duration 15s.

 

Level 18 - Tranquil Heart: Ability

Cast: Instant Recast 180s Range 0y Radius 0y Cost: None

Increases healing potency by 30%. Duration 15s.

 

Level 22 - Umbral Sweep: Weapon Skill

Cast: Instant Recast 2.5s Range 3y Radius 5y Cost: 150 TP

Delivers an attack with a potency of 80 to nearby enemies, plus 40 per stack of Temper. Consumes 3 stacks of Temper.

 

 

Level 26 - Thundara: Spell

Cast 2.5s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Esuna)

Deals lightning-aspected damage with a potency of 100. Additional Effect: Lightning damage over time with a potency of 40 for 15s.

Combo Action: Watera, Combo Potency: 200. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.

 

Level 30 - Barrier: Ability

Cast: Instant Recast 90s Range 0y Radius 0y Cost: None

Creates a barrier that nullifies damage equal to 20% of HP.

 

Level 34 - Stonera: Spell

Cast 2.5s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Esuna)

Deals earth-aspected damage with a potency of 100 to target.

Combo Action: Thundara, Combo Potency: 350. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.

 

Level 38 - Dispel: Ability

Cast: Instant Recast 15s Range 25y Radius 0y Cost: None

Removes a positive effect from the target. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.

 

Level 42 - Aera: Spell

Cast 2.5s Recast 2.5s Range 25y Radius 5y Cost: X MP (Same as Esuna)

Deals wind-aspected damage with a potency of 50 to the target and nearby enemies. Additional Effect: Wind damage over time with a potency of 50 for 15s.

Combo Action: Stonera, Combo Potency 150. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.

 

 

Level 46 - Blizzara: Spell

Cast 2.5s Recast 2.5s Range 25y Radius 5y Cost: X MP (Same as Esuna)

Deals ice-aspected damage with a potency of 100 to the target and nearby enemies.

Combo Action: Aera. Combo Potency 300. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.

 

Level 50 - Haste: Ability

Cast: Instant Recast 180s Range 0y Radius 15y Cost: None

Increases Attack Speed of self and party members by 10%. Duration 10s.

 

 

 

Job Quest Abilities:

Level 30 - Enspell: Ability

Cast: Instant Recast 5s Range 0y Radius 0y Cost: None

Increases Attack Power based on Intelligence. Additional effect: Auto attacks deal additional unaspected damage with a potency of 30. Effect ends upon reuse.

 

Level 35 - Double: Ability

Cast: Instant Recast 30s Range 0y Radius 0y Cost: None

Doubles the next spell or weapon skill. Additional effects and Combo bonuses are applied twice.

 

Level 40 - Imperil: Ability

Cast: Instant Recast 30s Range 25y Radius 0y Cost: None

Decreases the target's Magic Resistance and Piercing Resistance by 10%. Overrides Disembowel. Duration 30s.

Additional Effect: Imperil's recast timer is refreshed if the affected target dies.

 

Level 45 - Triple: Ability

Cast: Instant Recast 60s Range 0y Radius 0y Cost: None

Triples the next spell or weapon skill. Additional effects and Combo bonuses are applied thrice.

 

Level 50 - Chainspell: Ability

Cast: Instant Recast 120s Range 0y Radius 0y Cost: None

Enables combo actions for all spells. Duration 15s

 

 

Level 52 - Bravery: Ability

Cast: Instant Recast 30s Range 0y Radius 0y Cost: None

Increases physical damage dealt by you by 20%. TP regeneration is disabled. MP regeneration increased. Shares a recast timer with Faith. Duration 30s

 

Level 54 - Osmose: Ability

Cast: Instant Recast 2s Range 0y Radius 0y Cost: None

Deals unaspected damage with a potency of 200. Can only be used while under the effect of Bravery. Additional effect: Restores MP. 

 

Level 56 - Faith: Ability

Cast: Instant Recast 30s Range 0y Radius 0y Cost: None

Increases magic damage dealt by you by 20%. MP regeneration is disabled. TP regeneration increased. Shares a recast timer with Bravery. Duration 30s.

 

Level 58 - Syphon: Ability

Cast: Instant Recast 2s Range 0y Radius 0y Cost: None

Deals unaspected damage with a potency of 200. Can only be used while under the effect of Faith. Additional effect: Restores TP.

 

Level 60 - Checkmate: Ability

Cast: Instant Recast 30s Range 0y Radius 0y Cost: None

Delivers an attack and a spell dealing unaspected damage, each with a potency of 100 plus 50 per stack of Temper. Can only be used under the effect of Bravery or Faith. Consumes Bravery or Faith upon use.

 

Traits:

Level 8 - Enhanced Intelligence I

- Increases intelligence by 2.

 

Level 14 - Enhanced Intelligence II

- Increases intelligence by 4.

 

Level 16 - Enhanced Cura

- Cura removes one detrimental effect from the target.

 

Level 20 - Maim and Mend I

- Increases base action damage and hp restoration by 10% and allows for the stacking of a third and fourth Temper and Resolve.

 

Level 24 - Enhanced Daring Blow

- Critical strikes by Daring Blow grant Temper II. 

 

Level 28 - Enhanced Hold

- Hold's recast timer is decreased to 20s.

 

Level 32 - Enhanced Intelligence III

- Increases intelligence by 6.

 

Level 36 - Enhanced Tranquil Heart

- Cura's healing potency is increased by intelligence for the duration of Tranquil Heart.

 

Level 40 - Maim and Mend II

- Increases base action damage and hp restoration by 20% and allows for the stacking of a fifth and sixth Temper and Resolve.

 

Level 44 - Tempered Resolve

- Gaining Temper V or Temper VI causes the next weaponskill or spell to critically strike. Resolve VI reduces the recast timer of spells and weaponskills by 0.5s.

 

Level 48 - Enhanced Barrier

- Increases damage nullified by Barrier to 30% of maximum HP.

 

Cross Class Skills:

Archer:

- Raging Strikes

- Hawk's Eye

- Quelling Strikes

Thaumaturge:

- Swiftcast

- Surecast

- Blizzard II

 

DPS Priority/Rotation:

- Apply Imperil

- Use elemental combo to stack to Resolve VI

- Lunge

- Use Daring Blow to stack to Temper V/VI

- Apply Aera/Thundara

- Bravery:

- Reapply Thundara/Aera/Resolve via Thundara->Stonera->Aera

- Astral Cut/Umbral Sweep

- Osmose

- Faith:

- Maintain Temper VI via Daring Blow

- Cycle through elemental Combo

- Use Chainspell/Raging Strikes, spam Stonera/Watera and reapply DoTs till chainspell ends.

- Syphon

- Weave in Double/Triple on Stonera/Astral Cut for single target DPS, Watera/Umbral Sweep for AoE.

- Checkmate to consume Bravery/Faith.

 

Design Thoughts:

- Doesn't hit all the utility RDM is known for as much as I'd like. It's mainly the lack of Silence/Sleep. Refresh isn't a make or break deal for me.

 

- Slightly more unique melee weapon skills. Could use some tweaking, especially in numbers.

 

- Does give a nod to FFXI with the elemental combo chain. Debating if Fira should combo from Blizzara. Ideally you can start the combo anywhere, but lean towards Fira. Might need rewording to accomodate that.

 

- Has a BLM feel to it with the Brave/Faith stances, while still being flexible enough to dot/maintain buffs.

 

- Imperil might be a bit strong. Has to stack with Foes/Hypercharge as is. Should reward rdm/brd/smn/blm line-ups, though the synergy with drg is worrisome. Raw DPS might push out NIN/MNK.

 

- Haste really should be named Hastega, but that gripe aside, this gives them some decent raid utility.

 

- Numbers in general need checking. Opted for multiples of 25 in TP costs to avoid awkward TP situations in Bravery. Same idea with equal MP costs for each dps spell.

 

- Tranquil Heart was a concession to how healing has to work on a DPS with infinite MP. It's an emergency cooldown. Cura's main utility is being a cheap Esuna.

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