As a tank For FFXIV dungeons
As healer, like to see from Final Fantasy XIV tanks that make it easier on you and in your opinion make a run go smoothly?
- Actually use your resources proactively. This might sound stupid to you, but many people just 'get by' and won't rotate their cooldowns as necessary. The same kind of guys never seem to plan ahead and try to minmax in general.
- On the previous note: distribute your cooldowns evenly between bigger pulls instead of stacking them on one pull and having nothing on the next one. You obviously need to use your own judgment here, but if you're doing sets of big pulls, it can be possible you're overkilling it on the first pull and underkilling on the next one. Makes a healer lose a lot Final Fantasy XIV DPS in simply having to keep the tank up. (Unless very overgeared).
- Tag FFXIV NPCs properly with some skill with an enmity modifier. A shield lob/Tomahawk for singular mobs, or then running by and Flashing as you go past them. Again, for bigger pulls, healers sometimes wanna cast once or twice mid-pull whilst headed towards the designated pull-ending-place; simply running past mobs and not generating sufficient hate on them will suck, as mobs will run free if someone does anything to net aggro (buffing themselves, casting E4E, a fairy using Embrace on you, never mind manually casted heals by the healer). Simply running by mobs will put you on top of the enmity list by 1 point, but all and any actual actions will make people surpass this number, hence the mobs can be lost mid-pull and them yoyoing can destroy the whole pull, which is why you need to be considerate of this while pulling big.
There're many other things, QoL stuff and otherwise (such as Sprint-pulling on a PLD whilst considering that a mitigation tool, as you'll use Flash for the most part anyway for big pulls) but you're still new to the game as you say and this is your first MMO, so you might not be doing speedruns right off the bat. (And we'll transition into level 60 soon enough anyway, with everyone having new stuff to learn).
For raiding content and stuff, it's the best to level other jobs yourself to understand how certain things work out. However, if you don't move a mob around needlessly ("spin2win!"), you're off to a good start at least. Just use common sense, read a few FFXIV guides, watch gameplay videos of skilled players, level stuff yourself, actually read the tooltips and if you're wondering about something.
Adding dps as a healer won't be needed
Players actually advanced through endgame content like the Bahamut Coil raids much sooner than the developers expected. These raids are limited by Final Fantasy XIV DPS and healing checks, requiring players a minimum of equipment stats to complete
The queues in Final Fantasy XIV PVP are terrible indeed
Melee's won't want to que for PVP because half their skills become unusable in half the scenarios (so take out Melee Final Fantasy XIV DPS and tanks) because they have to chase people to playing Benny Hill music and even though the skill is -attempting- to activate
I want to play and enjoy Final Fantasy XIV machinist
However with the addition of Final Fantasy XIV heavensward I am by far interested in dark knight and machinist. Dark knight doesn't scare me, I am an exceptional Final Fantasy XIV tank that can hold aggro 98.9% of the time and does marks and yadda yadda.
A FFXIV Summoner Guide part1:The most difficult class?
For most, Final Fantasy XIV Summoner(SMN) is arguably the most difficult class to be good at. Every single decision will impact your Final Fantasy XIV DPS
Final Fantasy XIV Defense of the concept
As for my choice of Topaz, that's for two simple reasons. It doesn't die everytime a couple of Final Fantasy XIV AoEs get thrown my way, and it serves as an emergency back up should the tanks prove incompetent, suddenly DC