Crafting skill-ups required loads of crystals and ffxiv guides
After going back and digging up my 10 year old FFXI account (so old, he was at the old lvl 75 cap before merits were introduced!...yeah, I was genuinely surprised the account still existed!) There are things I loved and hated about FFXI.
Just some of the things I hated that might be mentioned up above:
Shopping. I HATED shopping in FFXI primarily because you had so many avenues to search for. Back when the game was heavily populated, things were heavily farmed so finding and killing things for their drops (NM or otherwise) was a contest. Seeing other people farming what I was farming made me hate seeing other people!...at least when I was farming. Money was hard to come by unless you were well versed in farming (I initially leveled THF before anything else for this very purpose). Selling and buying was also a hassle for the very reason that markets were split. Players selling things in bazaars often overpriced things and rarely changed their prices. This isn't fun.
In the current game, some quests are NIGHTMARES to complete because they require specific items, many of which cannot be bought but must be crafted, on top of needing materials that can only be sold at specific times, at specific places under specific circumstances (perhaps requiring conquest of a specific region). And since fewer people play the game it's less likely required items are available. Basically, it's a hassle and a half.
Crafting skill-ups required loads of crystals and guides. Many quests were so obscure, you barely had a clue you even obtained a quest much less what to do next or where to go.
MAPS! UHG! And this is coming from a Thief who tended to just pick coffers for maps of places. It was a pain obtaining some maps or just a big old gil-sink. You didn't know if you didn't have a map of a place until you stumbled upon the place and looked at a blank sheet.
While there are awesome things about FFXI, and I had fun with some of it, I don't have rose-tinted glasses on when reminiscing about my time in its world (I save those for City of Heroes). I wasted MONTHS of my life doing literally NOTHING in that game as per its requirements! That is HORRIBLE! And no, I don't want instant gratification when it comes to my MMOs but literally waiting is NOT gameplay, fun or should be encouraged (looking at all those hours waiting for NMs/HNMs to pop, or dead on a dynamis floor waiting for a raise or even just to get into the darned place, or hours in city hubs waiting for form parties).
If the thread goes well, perhaps I'll highlight some of the aspects of the game that I truly enjoyed...
Final Fantasy XIV Conjurer's (Second-Job) Geomancer (Support/DPS)
Geomancer's used mostly focus on damage then healing so they rolling dps in parties, they supply nice buffs and carry the benefit's of conjurer. when comes to support they outclass any other class.
Final fantasy XIV media information in march
News media exposure, such as magazines and Web Final Fantasy XIV information is published. If you have additional information, you can update information at any time.
FINAL FANTASY XIV Game Master Team
My account was compromised sometime after May 1, 2015. (This hack was done by someone I know. They were able to delete my toon because they had access to my cell phone and computer while I was out of the country
Final Fantasy XIV Contested Dungeons New Challenges
FFXIV Contested Dungeons are also not accessible by the Duty Finder, this means ffxiv players will have to make, and rely on there guilds and friends to do them.
Final Fantasy XIV Patch 3.56 Preview And Callback Campaign
Patch 3.56 is scheduled to release on Tuesday, March 28, and will usher in the end of the Heavensward main scenario.Are you getting ready for Stormblood and looking forward to old friends joining you on the adventure? With the Callback Campaign, you can invite friends who are taking a break to come back to Eorzea from in the game!
Certainly not the first time we've seen it in FFXIV
Certainly a well thought out and contemplative analysis of the issue at hand, and I will say that the divide between raider and non-raider is a rather contentious issue with a lot of moving parts.