FF14GILHUB Goal is to Better FFXIV Gil Service,Cheaper Final Fantasy XIV Gil!

ff14gilhub:FFXIV Paladin Parity Core Changes

The important part here is the Enmity Fixes. If you want PLD to have AoE or to be able to Sword Oath tank, then so too is the Sword Oath revision. Shield Swipe buff adds MT dps. The combo adjustment synergizes with the rest to remove any possible threat issues and adds ~1-2% OT dps and up to triple mana regeneration for more support functionality.

 

I. Enmity Fixes

Shield Oath enmity modifier has been raised from 2.0 to 2.3, equal to Defiance and Grit.

 

Savage Blade enmity modifier increased from 3.0x to 4.5x.

 

Increases enmity generated from 600 to 900.

Change occurs via the level 40 trait, Keen Savagery, which replaces Improved Rage of Halone. Rage of Halone now uses a 10% Strength Down debuff by default.

Rage of Halone potency increased from 260 to 280. Enmity multiplier increased from 5.0x to 5.5x.

 

Increases enmity generated from 1300 to 1540, equal to an unbuffed (no Maim) Butcher’s Block, or 70 greater than an unbuffed Butcher’s Block when comparing Shield Oath and Defiance.

The combination of Savage Blade and Rage of Halone now does 2370 enmity. Compare to:

2240 Skull Sunder-Butcher’s Block unbuffed (no Maim)

2688 SS-BB with Maim

2560 SS-BB with Maim when compensating for Defiance; 

2420 Spinning Slash-Power Slash 

2783 SS-PS with Darkside

Paladin can now hold its own in average enmity. It remains slightly behind in prepared burst, however.

 

Compare:

Assume Maim activated on previous combo. 

Both tanks share Slashing debuff, assuming perfect SE maintenance. 

→ Refers to 5% loss via Defiance.)

(SE)-BB-BB-BB 8206 enmity = 7815

(SE)-BB-BB-SE 6588 enmity = 6274

(SE)-BB-SP-SE 4368 enmity = 4160

(Note that Defiance also loses 5% more damage than Shield Oath; e.g. 8206 -> 7815)

 

RoH-RoH-RoH 7320 enmity (7320)

RoH-RoH-GB 5760 enmity (5760)

RoH-RA-GB 4710 enmity. (4710)

Flash enmity now scales with Fight or Flight.

 

Flash now also scales with Critical Strike. Flash potency has been decreased by 33% but now always counts as a critical strike.

Flash should now be able to keep up with Dark Knight AoE threat where needed or with Warrior if without Berserk, and should be able to compensate for CD unloading by AoE dps or make up for separate focus targets while Fight or Flight is up.

Not a huge increase to average AoE enmity, but now increases it according to the same factors all other tank AoE sources of enmity were already increased by, and should give it enough on command to suit its needs.

 

II. Combo Adjustments

Royal Authority's combo bonus can now be triggered by either Riot Blade or Savage Blade.

Up to triple the mana per GB, up to 60 more potency per GB (per 3 combos), and more enmity control as OT as not to rip hate from MT with the improved Savage Blade (meant to aid Sword Oath tanking)

This also gives PLD rotations at least something unique.

 

III. Shield Swipe Buff (CD Refreshable)

The cooldown of Shield Swipe may now be refreshed by blocks. Refresh chance varies with shield type (Bucklers-30%, Kite Shields-36%, Tower Shields-42%). Pacification increased from 6s to 8s.

This should provide a decent MT dps boost--about 20 more potency per second (up to about a 7% bonus in Shield Oath) if usage rate were tripled--and brings it a bit closer to DRK's Low Blow value for trash mitigation.

 

IV. Sword Oath Revised

Sword Oath - increases the potency of all weaponskills and abilities by 25, and causes weaponskills to cleave nearby enemies for 25% damage for 20% increased TP cost per enemy (to a maximum of +100% TP cost). Cannot be used with Shield Oath. Cleave component toggled on recast.[Cleave does not cause additional effects.]

This still equates to about a 13.4% ST dps increase [current version ranges ~10 to 15%], or up to nearly a 15% increase when combined with the new Riot-Royal combo option [about equal to a 2.0s sword with current Sword Oath]. Better synergy and significant improvements to Sword Oath tanking compared to the current version, while contributing nearly equal damage. Also gives PLD similar AoE dps to other jobs.

 

Also has the side-effects of:

increasing CoS burst by 25% and overall damage by 10%, [Note that the DoT component has no multiplier while the initial hit has a 3x multiplier, giving Sword Oath CoS 75 more enmity than its original (a 16.7% enmity bonus)]

smoothing rotational threat while in Sword Oath

making Royal Authority more usable and Rage of Halone more rewarding when tanking in Sword Oath

slightly reducing the relative RoH-RA potency gap while in Sword Oath (705 vs. 765 (with SB) [8.5%] rather than 630 vs. 690 [8.7%], or 705 vs. 795 (Riot-RA) [11.3%], rather than 630 vs. 720 [12.5%])

indirectly increasing Rage of Halone enmity by 9% (+125 enmity) and Savage Blade enmity by 12.5% (+100 enmity)

increasing Shield Swipe spam dps by 16.7% while in Sword Oath,

and even increasing uncomboed RoH enmity (725 from 500, or 45% increase, now significantly greater than current Flash).

depending on Flash’s original [null] potency, could be a substantial enmity increase [may have flash ignore this, however]

 

As for the AoE component:

A single Riot-RA combo will do about the same damage to a group of 3 or more mobs as 3 Overpowers with Maim or Unleash with Darkside, greater damage to 2 mobs, and less damage to 4 or more mobs.

5 mobs: 

::PLD 2(175+255+365) = 1590. ::WAR 110(1.2)(5)(3) = 1980. :: DRK 100(1.15)(5)(3) = 1725.

4 mobs: 

::PLD .75(175+255+365) = 1391. ::WAR 110(1.2)(4)(3) = 1584. :: DRK 100(1.15)(4)(3) = 1380.

3 mobs:

::PLD .5(175+255+365) = 1192. ::WAR 110(1.2)(3)(3) = 1188. :: DRK 100(1.15)(3)(3) = 1035.

 

[RA used for the above example only because it’s sustainable damage and cleave targets often die quickly.]

Goring Blade deals more damage than Royal Authority when cleaving fewer than 5 mobs, if the mob will live for at least 15 seconds, or 7 mobs if it will live for the full duration. 

4) GB: 320 + 2(175+255+245) = 320 + 1350 = 1670. RA: 2(175+255+365) = 1590. 

5) GB: 320 + 2.25(175+255+245) = 320 + 1518.75 = 1838.75. RA: 2.25(175+255+365) = 1788.75.

6) GB: 320 + 2.5(175+255+245) = 320 + 1687.5 = 2007.5. RA: 2.5(175+255+365) = 1987.5.


Anyone are welcomed to redistribute, copy, quote, reference or perform content in this site, if and only if he/she attributed the work
Related News
16
Jan

FFXIV: my definitions of endgame

Casual Endgame: Any content that comes at max level, after the MSQ.

08
Jun

Final Fantasy XIV 3.3 Patch - This problem needs to be fixed

Each player has there own. It is instanced, and it is within a house in a ward. You can go in and out of the instance. Now lets bring that back a little.

19
Aug

The Final Fantasy XIV spam needs to stop

Bots started to show up everywhere, every NM was being camped by gil sellers, they even began to challenge legit HNM LS's at camps...Mobs like tiamaat for example.

14
Nov

Some Ideas for Exclusive PVP Rewards in FFXIV

I mean the greater portion of the dedicated PvP community, particularly those currently competing for the top spots on their respective data centers.

01
Jun

Starting Final Fantasy XIV Tanks FAQ

Hey guys, Tanks just starting out in dungeons. If you're just starting out I think it's a great place to start. If you think it can be improved at all please reply and and I'll pass it along!

28
Mar

ff14gilhub:Final Fantasy XIV Diadem Duty Finder

The trouble of the diadem, that it is like a new zone, but instead to have add it normally, it's gated behind a full group system that can't work.

Leave A Reply

FF14GILHUB Top News

02
May

Final Fantasy XIV Post Level 60 Paladin Guide

Hey guys, we must say that we are really digging what Square Enix have done with Final Fantasy XIV and we could not be any more excited for Stormblood.

28
Apr

Some Of The Problems We Have With Final Fantasy XIV's PvP!

Hey guys, we are not just here to offering you a safe place to buy Final Fantasy XIV Gil online. We also love to share with you fellow FFXIV players

13
Mar

How to Get ffxiv gil Fast in the Final Fantasy XIV

As we know ffxiv gil is very important in Final Fantasy XIV, you can use them to buy gears, mounts, equipment, armor, weapon, bags etc. Many things need to cost your gil, so you always feel your ffxiv gil not enough. Today, let's summary of how to fast farm ffxiv gil quickly in the Final Fantasy XIV.