FFXIV Black Mage Aoe and Enochian
I have been having a blast with Black Mage 3.0! Keeping enochian up as much as you can is a challenge that is well worth the effort (imo). However it has recently come to my attention that maintaining enochian (casting blizzard 4) in an aoe situation of 3 mobs or more ends up being a dps loss (thank you aikaal for your continuous work). It is better to purposefully let enochian fall off and continue with fire 3, fire 2 x 2, flare, transpose repeat. This seems incredibly counterintuitive to the way 3.0 blm functions. I am not much of a number cruncher or theory crafter so the details are foggy at best, but here are my ideas:
- give us a new, powerful aoe move that can only be used under the effects of enochian (and astral 3?). The potency would have to make up for blizzard 4 cast only hitting one target
- remove the nerf on flare while under the effects of enochian. Again I'm not a number cruncher so I'm not even sure if this would even make maintaining enochian optimal. Basically make enochian effect flare in a manner that makes it worthwhile to maintain enochian
- give us a new skill that is useable only under the effects of enochian and umbral that does light aoe damage but acts like blizzard 4 in that it refreshes the enochian timer. Maybe call it freeze 2 (or just replace freeze lol)
Before people jump on me with a bunch of hate, let me just say that I'm not asking to be king of aoe again. I'm not trying to relive the past pre ffxiv heavensward days. What I am asking for is an adjustment to Blm's abilities to make maintaining enochian at all times, in this case aoe situations, a dps increase. Blm 3.0 is all about that enochian and keeping it up at all times. It is silly that the optimal thing to do is to purposefully let it fall off. 2.0 rotation should only be used in the event of a mistake, not on purpose.
To clarify, i mean for these to be 3 different ideas. Im not suggesting all of these things happen
We need stuff like that SE
Okay so, I read the preliminary patch notes for 3.1, and for the most part they aren't bad, but I noticed a few things that appeared to be missing, that I know a lot of people have been asking about.
why are there no graveyards in Final Fantasy XIV?
True death in FFXIV's story is considered to be (in most cases) very much final, baring some exceptions - and that usually is a case of the dead should very much stay dead.
The Magi and the Destroyers
The highlanders on the otherhand moved east, into the shroud. They forgot the magely ways due to lack of organized society (and intelligence, Highlander scores lowest on that stat) but kept their Deity, A destroyer
Discuss Open World PVP
When we've talked about pvp, we have thought that an open world pvp would be a great fit here. You could keep the 3 grand companies and have separate bases evenly matched out in locations from each other.
The Views of Final Fantasy XIV Patch 3.3
Final Fantasy XIV Patch 3.3 is nearly here, and today's Leaked 3.3 Final Fantasy XIV Patch Notes.All we know about Patch 3.3: Revenge of The Horde.
Make Blizzard IV instant. Here's why
There is no reason for Black Mage to be this frustrating to play. Black Mage is not a class that has best in raid damage balanced by a tricky mechanic.