FF14GILHUB Goal is to Better FFXIV Gil Service,Cheaper Final Fantasy XIV Gil!

For those that want skill bonuses on gear: How would you do it?

I often see the idea that this game's gearing progression is rather flat and boring, and one suggestion that gets thrown around a lot is the idea of putting skill/ability/spell bonuses on your gear. Very few people elaborate on this idea, however.

 

So, as the thread title states, how would you do it?

Myself, I think it'd be best done through new 'Ability/Skill (or Spell) Materia', partly because the developers would not have to create dozens of versions of the same piece of gear just for different bonuses, and players would have to choose between getting the ability bonus and using a stat materia instead.

 

Ability Materia can only be slotted into necklaces and earrings, limit of one per.

Skill/Spell Materia can only be slotted into the two rings, limit of one per.

 

That would mean players can only choose between two of each, a total of four bonuses per class. Some abilities/skills may also have multiple materia bonuses, but there will be a limit of one bonus per skill (as specified in the item descriptions of those materia). If players choose to ignore that, the game will prioritize the materia slotted into the Necklace or Ring Slot 1.

 

As for the actual abilities themselves, I'd imagine the main obstacle would be designing abilities that would help introduce different playing styles for classes, but they shouldn't veer directly into quality of life territory (otherwise they might as well be built into the class itself in a class balancing update).

 

Here's some ideas I've had:

 

WHM:

(Ability) Oblivion Materia - If Asylum is cast while in Cleric Stance, the healing field is instead reversed into a damage over time field at 50 potency. (Cannot be used with Revelation Materia.)

(Ability) Revelation Materia - Asylum gains the ability to restore MP to all party members inside at 30 refresh potency per tick. (Cannot be used with Oblivion Materia.)

 

BRD:

(Ability) Wanderer's Focus Materia - While in Wanderer's Minuet, using Mage's Ballad or Army's Paeon will no longer incur a damage penalty. (Cannot be used with other 'Wanderer' materia.)

(Ability) Wanderer's Voice Materia - While in Wanderer's Minuet, MP drain from using songs is reduced by 25%. (Cannot be used with other 'Wanderer' materia.)

- Note: I had originally thought to have Wanderer's Voice allow songs to be used with no cast time, but eventually decided that was something that should be built into the class itself.

(Skill) Storm Volley Materia - When Quick Nock hits an enemy afflicted with Windbite, there is a 25% chance that the next Wide Volley will gain the ability to apply Windbite to all enemies that are hit. (Cannot be used with other 'Volley' materia.)

(Skill) Hail Volley Materia - Upon using Quick Nock, there is a 50% chance that the following Wide Volley's potency is increased from 110 to 170. (Cannot be used with other 'Volley' materia.)

 

As for how to obtain the materia? I'd imagine there would be three main ways:

- Hunts: Namely exchanging either 10 Unstained Mark Logs/5 Behemoth Horns/5 Odin Mantles for skills/abilities learned at Lv. 50 and below, and 10 Clan Mark Logs/5 Coeurlregina Horns/5 Proto Ultima Plating for skills/abilities learned at 52-60. Materia obtained in this fashion would be untradeable.

- Completion of Major Boss FATEs: Defined as the 30-minute FATEs. Each would award a new currency, one per completion at maximum contribution, that upon collecting 10 of can be exchanged for any materia. Materia obtained in this fashion would be untradeable.

- Crafting: Of course there'd be a crafting component. Each Materia would require 5 Battlecraft Demimateria I, 3 Battlecraft Demimateria II, and 1 Battlecraft Demimateria III, along with 1 tier IV materia of the class' main stat (for example, Mind Materia IV for CNJ/WHM materia). Materia obtained in this fashion would be tradeable.

 

While it would be rather easy to obtain the materials for the Crafting portion, different class materia would be locked behind different specialists, which would justify them being tradeable.

 

- Carpenter: ARC/BRD, CNJ/WHM

- Blacksmithing: MRD/WAR, LNC/DRG, MCH

- Armorer: GLA/PLD, DRK

- Goldsmithing: THM/BLM, AST

- Leatherworking: ROG/NIN

- Weaver: PUG/MNK

- Alchemist: ACN/SMN/SCH

 

(Leatherworking and Weaver only get one class each because they're already known for having the most specialist exclusive crafts in the form of glamour already. Blacksmithing gets three because they get pretty much nothing at all these days, because endgame craftable weapons have not been a thing for a very long time.)

Related News
25
Apr

The FFXIV map and the actual GS colours seem to help people get around

I have just noticed identified what's been bugging me every time I go to the GS. The map and the actual GS colours seem to help people get around and identify their positions

29
Jun

In FFXIV you have 13 different combat classes/jobs

In FF14 you have 13 different combat classes/jobs that need to be somehow balanced against each other over 3 roles while still each feeling unique and using somewhat seperate mechanics

10
Jun

Tanks leaving Final Fantasy XIV Dungeons Trials

Someone loads into a random Final Fantasy XIV Dungeon via DF, and quits in the first minute without doing anything else- loses the ability to queue for that roulette and it shows similar to how it does when it's been completed to indicate the daily reward was received and no more are available until next day.

17
Jun

How to choose a reliable site to buy safe FFXIV Gil

For more news, tips and tricks, please stay with FF14GilHub.com where you can find Final Fantasy XIV gold, items and power leveling service.

16
Jun

The queues in Final Fantasy XIV PVP are terrible indeed

Melee's won't want to que for PVP because half their skills become unusable in half the scenarios (so take out Melee Final Fantasy XIV DPS and tanks) because they have to chase people to playing Benny Hill music and even though the skill is -attempting- to activate

24
Jun

Final Fantasy XIV Machinist needs serious attention

Also, if you're just going to post, you don't know how to play, it needs more time in endgame, etc - either play MCH with a decent DPS friend and see how bad it is, or have a MCH friend and play with them to see how bad it is.

Leave A Reply

FF14GILHUB Top News

02
May

Final Fantasy XIV Post Level 60 Paladin Guide

Hey guys, we must say that we are really digging what Square Enix have done with Final Fantasy XIV and we could not be any more excited for Stormblood.

28
Apr

Some Of The Problems We Have With Final Fantasy XIV's PvP!

Hey guys, we are not just here to offering you a safe place to buy Final Fantasy XIV Gil online. We also love to share with you fellow FFXIV players

13
Mar

How to Get ffxiv gil Fast in the Final Fantasy XIV

As we know ffxiv gil is very important in Final Fantasy XIV, you can use them to buy gears, mounts, equipment, armor, weapon, bags etc. Many things need to cost your gil, so you always feel your ffxiv gil not enough. Today, let's summary of how to fast farm ffxiv gil quickly in the Final Fantasy XIV.