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How it might work for Warrior or Dark Knight

When I started the game a little bit before HW launched (I powered through all of the ARR storylines in about a month to get ready for the xpac because goddammit I wanted dark knight asap) I had a lot of trouble holding enmity as a gladiator in my very first dungeon run. I ended up asking the party I was in for help and some experienced players were very kind in giving me advice on how to play as a lowbie, i.e. spam flash and use riot blade to keep my MP up and it helped a little but they were still ripping off of me. When I asked if there was anything else I could do they said "if someone is ripping threat off of you but the monster is dying that fast, don't worry about it, just let them kill it and focus on the surviving ones." 

The fact is that a brand new marauder or gladiator just getting in to dungeons for the very first time is not going to be able to hold threat off max ilevel (in the lowbie dungeons) brds or blms. I'd say the better thing to do in that situation is to tell the lowbie tank "hey, I'm pretty overgeared for this, if you can't hold threat off me don't worry about it." That being said though there is a possible solution I came up with, I'm about to make up numbers here but bear with me.

 

Let's pretend with shield oath a paladin generates 200 extra threat on all attacks and a Gladiator/Paladin without it generates 0 extra threat on all attacks. What if we adjust those numbers? Give Paladin and Gladiator (before shield oath) 100 extra threat on all moves and then once the Paladin receives shield oath the number goes back to 200. Now granted this might tanking in sword oath a little easier, but I always felt the risk you take for tanking in dps stance shouldn't be lower threat generation but the increased damage you take.

 

I'm not sure how it might work for Warrior or Dark Knight, but I think that idea above could easily work for paladin/gladiator.

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