Hunted mats need rebalancing compared to mined/harvested mats in recipes
In 2.0:
Most leathers require 1 skin
Most ingots require 3 ore
Most lumber requires 3 logs
Most thread requires 2 web/fleece/flax/cotton/whatever
In 3.0:
Most leathers require 3 skins
Most nuggets require 5 sands
Most lumber requires 5 logs
Most thread requires 3 new mats and 2 old mats
Chimerical felt requires 5 manes
All dissolvent requires 4 Deepeye Tears AND 2 of some other hunted mat AND Volcanic Rock Salt (unspoiled node)
HOWEVER, the time/effort it takes to gather 3 skins for one leather is way out of proportion compared to gathering 5 sands/logs for one intermediate mat for those classes. Consider a fair comparison established by the developers: retainer targeted gathering ventures. These were balanced in 2.0 to yield a fixed fraction of what the developers expected people to gather in an hour. Hunting retainers gather 5/7/10 skins per venture depending on gear/level. DoL retainers gather 15/20/30 ore per venture. In 2.0, this was proportional because of the above ratios of base mats to crafted intermediates. 1 venture was worth 5 leather or 5 ingots. In 3.0, 1 venture is worth 3 nuggets but only 1.67 leather. The proportion is all wrong! Please rebalance the number of hunted mats required for certain recipes, whether it be by increasing the drop rate from killing mobs or from retainer venture, or decreasing the number required by each recipe.

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