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Hunted mats need rebalancing compared to mined/harvested mats in recipes

In 2.0:

Most leathers require 1 skin

Most ingots require 3 ore

Most lumber requires 3 logs

Most thread requires 2 web/fleece/flax/cotton/whatever

 

In 3.0:

Most leathers require 3 skins

Most nuggets require 5 sands

Most lumber requires 5 logs

Most thread requires 3 new mats and 2 old mats

Chimerical felt requires 5 manes

All dissolvent requires 4 Deepeye Tears AND 2 of some other hunted mat AND Volcanic Rock Salt (unspoiled node)

 

HOWEVER, the time/effort it takes to gather 3 skins for one leather is way out of proportion compared to gathering 5 sands/logs for one intermediate mat for those classes. Consider a fair comparison established by the developers: retainer targeted gathering ventures. These were balanced in 2.0 to yield a fixed fraction of what the developers expected people to gather in an hour. Hunting retainers gather 5/7/10 skins per venture depending on gear/level. DoL retainers gather 15/20/30 ore per venture. In 2.0, this was proportional because of the above ratios of base mats to crafted intermediates. 1 venture was worth 5 leather or 5 ingots. In 3.0, 1 venture is worth 3 nuggets but only 1.67 leather. The proportion is all wrong! Please rebalance the number of hunted mats required for certain recipes, whether it be by increasing the drop rate from killing mobs or from retainer venture, or decreasing the number required by each recipe.

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