Hunted mats need rebalancing compared to mined/harvested mats in recipes
Most leathers require 1 skin
Most ingots require 3 ore
Most lumber requires 3 logs
Most thread requires 2 web/fleece/flax/cotton/whatever
Most leathers require 3 skins
Most nuggets require 5 sands
Most lumber requires 5 logs
Most thread requires 3 new mats and 2 old mats
Chimerical felt requires 5 manes
All dissolvent requires 4 Deepeye Tears AND 2 of some other hunted mat AND Volcanic Rock Salt (unspoiled node)
HOWEVER, the time/effort it takes to gather 3 skins for one leather is way out of proportion compared to gathering 5 sands/logs for one intermediate mat for those classes. Consider a fair comparison established by the developers: retainer targeted gathering ventures. These were balanced in 2.0 to yield a fixed fraction of what the developers expected people to gather in an hour. Hunting retainers gather 5/7/10 skins per venture depending on gear/level. DoL retainers gather 15/20/30 ore per venture. In 2.0, this was proportional because of the above ratios of base mats to crafted intermediates. 1 venture was worth 5 leather or 5 ingots. In 3.0, 1 venture is worth 3 nuggets but only 1.67 leather. The proportion is all wrong! Please rebalance the number of hunted mats required for certain recipes, whether it be by increasing the drop rate from killing mobs or from retainer venture, or decreasing the number required by each recipe.
Square Enix really needs to have a video explaining this in detail and in english
On ps4 it's easier to switch between the bars. There really is no need for the feature for us. Due to how to reach those bars being so extra
ff14gilhub:Final Fantasy XIV - Promoting Community Through Grouping
When it comes to the topic of grouping in games, more and more games are starting to stray away from it, instead working towards systems that are based on soloing through all of the game's content
As a whole FF 14 is more understanding and a higher quality of person
I logged out of wow and have not been back into that game since. I pray that wow does not lose a lot of subs and that those people do not come here. As a whole FF 14 is more understanding and a higher quality of person and I love my community and hope that we never start down the path of wow
Final Batch of FFXIV Patch 3.3 - Anima Weapon Update
Final Fantasy XIV patch 3.3 will be dropping on June 7, and Square Enix has released, via Square Portal, one last batch of FFXIV screenshots to show off what’s new in the new content update.
Please abolish the DF lock in Heavensward's end game content
Anyone feels that SE should abolish the duty finder limitation for end game dungeons? For the past two months, I have been trying to clear T12 but there were just so few practice groups
ff14gilhub:This is proven in the original opening movie to FFXIV 1.0
their physical body is still present, but unresponsive - to others, it's as if they're currently dozing in a very vivid daydream (this is proven in the original opening movie to FFXIV 1.0, where after Derplander snaps back to reality his elezen friend quips, "Look whose returned from his reverie!" - a 'reverie' is an archaic word for a daydream.