If I made Final Fantasy XIV Astrologian
I saw a bunch of people saying how they would tweak astrologian and some great ways of doing it are already there. I figured I would post my idea of how I personally would have made AST. This is NOT suggesting to SE to change it this way (but I think it would be nice. Hopefully you all agree) but just tossing some ideas out there to discuss them.
I'm a lvl 60 ast and I am trying to main it. Just like everyone else, I think they dropped the ball on a few things and I hope it gets fixed so the class is more playable in endgame. I would hate to put in this much work into a class for it to die.
1. The card system: Honestly, having it RNG is fine (to an extent) but you gotta give the player a bit more power over them. So, I would change the skills up a bit.
Draw: I would give it a 10 sec recast (when you don't have a card) and no dropping the card at all. You either gotta RR it or Spread it. The reason for this is I've been in plenty of fights where I draw and I have to heal. During my healing, the card drops cause...well, why would I drop a card I draw? That's like playing yugioh or magic and discarding your cards for no reason. Makes zero sense to me. So, you hold onto the card until you either use it, RR, or Spread.
Royal Road: same as what it currently is but up the buffs a bit. Like burning Bole/Balance is +200% instead of 150%. It's a much better buff and gives you a reason to possibly burn that Balance you randomly got before a pull that will wear off if you use it.
Arrow/spear-spread to party with normal effect instead of only 50%. Why spreading it has to be weak? This should be the bread and butter of AST; buffing the entire party in 1 shot. Sucks that it is weak vs a single target. I haven't used this buff in forever because of that.
Ewer/Spire: keep it the same. It's fine.
Spread: here is where things change big for my style of AST. I would have made spread hold 2 cards max. So, potentially, you could have 3 cards in your possession at 1 time. Allowing you to have my power over the cards and buffing the party better in situations that come up. I would also allow royal road to work on cards you have in your spread. (More on how this will work in a sec).
Shuffle: no longer discards a card to get another one. This skill will instead allow you to switch between your Spread cards. So, for example: you have balance and bole on your spread. Using shuffle will swap the spread between the 2. Instant cast and no recast. This allows you to switch between buffs to the ones you need.
Redraw: this should be the lvl 60 skill instead of celestial opposition (garbage). This acts almost exactly like the current shuffle but you DISCARD the current card on your draw skill and you draw a new card. This makes it so you don't get the same card two times in a row. You don't know how many times I've had this happen to me and because of it, all my skills are on CD.
So, to recap on the cards; you would draw, use spread, draw again, use spread, use draw again and you have 3 cards. Draw card is #1, current spread card is #2 and other spread card is #3. Using Shuffle would swap cards 2 and 3. Using Royal Road would burn #1 always unless you DONT have a card being held by the draw skill, instead, RR would burn the card currently sitting on your Spread @ #2. To me, this gives the player more control over the cards and allows them to strategize over how to handle the buffs.
Speaking of buffs. Let's change those too a bit:
Balance - 20% dmg for 15s instead of 10%
Bole - 30% less dmg for 20s instead of 10% for 15s
Arrow- atk speed +15% for 15s instead of 10%
Spear- keep same but let it work on currently recasting abilities
Ewer- reduce mp/to by 20% for 20secs instead of just MP. (This allows it to be spread to entire raid group and actually work for everyone)
Spire- hp+10% or boost accuracy or boost parry. Something. Anything would be better.
I would also increase all of the cure potencies by a LITTLE bit. I mean...I have 13k mp and I still burn through it so quick cause my heals are just not up to par. It doesn't need to be WHM at all but at least let me be able to heal just as well as a SCH+pet with the nocturnal sect doing just shy of what Adlo can do. Balance that out cause right now, it's just not cutting it.
Anyway, feel free to let me know what you think. I really do feel like if the class was like this, it would have a solid place in raid groups but not be so overpowered that it replaces SCH.
Final Fantasy XIV Contested Dungeons New Challenges
FFXIV Contested Dungeons are also not accessible by the Duty Finder, this means ffxiv players will have to make, and rely on there guilds and friends to do them.
Final Fantasy XIV Tanking Troubles
I've had FFXIV for a little over a month and it's my very first MMO. I got some great advice because I was a little confused about my gladiator class and moved up to Paladin because I was told it would help me with my tanking.
As a tank For FFXIV dungeons
You obviously need to use your own judgment here, but if you're doing sets of big pulls, it can be possible you're overkilling it on the first pull and underkilling on the next one. Makes a healer lose a lot Final Fantasy XIV DPS in simply having to keep the tank up. (Unless very overgeared).
My first suggestion would actually be: "extreme" people in here than in FFXIV itself
Whether we like it or not, the developers want as many people as possible to experience as much content as possible in this game.
Is there any way to play the game as FFXIV DPS? Or just end subscription?
Being in an FC doesn't help because everyone is usually busy and doing their own thing. Party finder is a dud. Party finder seems to only be useful now if doing endgame primals or coil
Final Fantasy XIV only has PvE servers
The system in this game is called the Glamour system, and Enkidoh covered it well.