One can always dream- FFXIV Bard edition
Please consider only one of the suggestions.
Bard- suggestion 1
- Change name to "Sniper Stance", "Sentry Stance", or something like that
- Add 5% accuracy bonus
Bard- Suggestion 2
- No longer adds cast times
- Slightly increases movement speed of self
- No longer disables auto attack
- Reduces auto-attack delay by 20%
-Damage dealt by auto attacks increased by 20%
-No longer increases damage dealt overall by 30%
-Increases TP cost on all Weaponskills by 50%
Empyreal Arrows and Iron Jaws...
- No longer have cast times
- Subject to the TP cost increase
- oGCD now
- Still require Wanderer's Minuet
Bard- suggestion 3
Wanderer's Minuet's name is changed to "Frenzied Minuet" and becomes a temporary buff with a cooldown, where for the duration...
- Skill speed increases by 20%
- Damage dealt is increased by 30%
- Cast times are added for all Weaponskills
- Auto attacks are disabled
Accompanying this, Empyreal Arrow and Iron Jaws no longer require Wanderer's Minuet, but still have cast times on their own
With the auto-attack delay of most bows, if you spam the GCD Weaponskills fast enough, you can see two of them fire one after another without an auto-attack occuring in between.
The auto attack delay reduction would adjust a Bard's auto-attack to the level of a PLD sword (albeit slightly higher), which is fast enough to consistently occur once every GCD.
Then the damage dealt by the auto attack itself is buffed- using approximately i220 on a 60 dummy as an example, this would bump auto attack damage to mid 800's.
On top of that you are almost constantly firing Heavy Shots, which do somewhere in the neighbourhood of 900~1100 (again, approximately i220 on a 60 dummy).
Slightly less than 2k per GCD as a baseline without the stupid cast bar is awful (again, i220 on dummy)?
Finally, add Bloodletter, Empyreal Arrow, etc.
Summoner had it good with Dreadwyrm Trance and Deathflare
This content cycle we have Alexander (my favorite summon, although we haven't seen much of him proper) so maybe 4.0 onwards we'd get a trance to tie into Alexander.
I have the following thoughts: Require that ALL of FFXIV 2.0-2.55 be done
We need a simple and concise dev post telling us exactly what is required to unlock the new jobs.If it *does* require that ALL of 2.0-2.55 be done, then I have the following thoughts:
Final Fantasy 14 Heavy Armored/Melee DPS Samurai
Kendo It cost's nothing. deals decent single target damage. require's good combo's get good amount of TP. note your also a Melee DPS/Support hybrid so you can place debuffs or dots that benefit your other team.
A Lot Of The FFXIV Content Release Recently Are Clearly Asian Oriented
All dev posts posted are just translated Japanese dev posts when Japanese players ask questions. Aside from times when a community team member is talking about things not related to the game's features.
ff14gilhub:Are Relic and Diadum anti-raiding tools?
I also really do enjoy AS1, and the only reason I dislike AS2 is because of enemy collision. The static I am currently in has just cleared AS2 and beginning ThEX instead of AS3. I love raiding in this game and find it very satisfying.
Awesome changes to PvP roulette in Final Fantasy XIV
I'm assuming the change to Glory Slash is that it won't have the knockback now that the added "Push Back" as a PvP skill, which I can only assume knocks the other person back.