Summoner had it good with Dreadwyrm Trance and Deathflare
I'd quite like it if, upon finishing the Egi Glamour system, assuming they work it how I want them to, that they change Dreadwyrm Trance and Deathflare to be based upon your Egi... So if you have Ifrit-egi out, you have Inferno Trance and Hellfire... Potentially somewhat redundant when coupled with Enkindle though.
I'd say the stories were fairly weak post-50 so I'd expect post-60 stories to be as weak... Most abilities have just randomly happened, Summoner had it good with Dreadwyrm Trance and Deathflare, but Painflare, Tri-Disaster and Ruin III were just "Oh and by the way, here's a new skill!", and some Jobs didn't even get that... Ninja was terrible, Smoke Screen was the only one remotely tied to the quests, there rest were just "You did a thing, now you have this skill for some reason!", at least Summoner and Scholar had the pretense of learning the new (essentially random) skills from a source... Dragoon was OK in the sense that you were developing new skills, though the whole point that you're an Azure Dragoon is kind of just brushed away, there is potential explanation for something like Blood of the Dragon in our bond with Midgardsormr, but the quests sure as hell don't touch upon that.
For abilities themselves... I can imagine some new skills that I wouldn't mind and could fit the Jobs (Summoner, for example, could have a twist on Demi as an ability that halves the duration of applied DoTs but doubles their potency), but ultimately... I really don't want new abilities, certainly not another 5 new skills... I would much rather, at this point, have new traits, or refinement of the cross-class skills... Skill bloat is a concern for me, and I think having 60-70 be a case of "You've learned everything there is to learn, now master it" would be more compelling than what ultimately amounts to homogenizing Jobs... At 50, Monk had an effect to keep up, Ninja had an effect to reapply, Dragoon had no such effect. Now they all have an effect to keep up... I would rather Summoner get Aetherdam IV, than give them a Dissipation clone (which I do think fits Summoner, but Scholar got there first...), and I think an Enhanced Enkindle and/or Enhanced Dreadwyrm Trance could make for a more interesting narrative than lord knows what they'd add to Summoner at this point... I mean, look at Ninja... It was pretty much complete at Lv50, and nothing it got on the road to 60 was particularly interesting save Armor Crush (which highlights an annoying issue with skill naming...), Shadewalker and Smokebomb are just fluff, Duality and Dream Within a Dream are just additional damage... Armor Crush is the only thing that remotely plays into Ninjas existing mechanics (I would have, for example, given Dream Within a Dream Mug/Jugulate style Venom based effects)... Summoner (and Scholar) was kind of an incomplete experiment in 2.#, so I think it got a lot out of the new 60 skills, but most Jobs showed a lack of new ideas... Dragoon has two skills that are literally the same, for example, save a directional requirement, but one could just have easily given them Fang and Claw, then had the original combos give either Sharper Fang, or Sharper Claw, with one being a rear bonus and the other a flanking bonus, then replaced Wheeling Thrust with something unique... Combined with my hotbar getting full (perhaps a product of PvP skills being included) and I'd really just rather not see SE try to force new skills... Across all Jobs, I think more can be done with traits... That's perhaps less flashy, but I'd rather refine what we have than suffer skill bloat... I mentioned refining cross-class skills, and that's one way they could provide something flashy without much change... Give Jobs their own unique versions of cross-class skills, with their own animations and tie ins to specific Job mechanics... Taking Second Wind and Invigorate away from Ninja, and giving them a skill that restores TP with Wasp, and HP with Viper... I think that's more interesting than another dose of Smoke Screen... Harder to apply that to Summoner though, I'd like a Ruinga instead of Blizzard II, but I'm not sure what could be done with the other cross-class skills... Having Quelling Strike replaced with a sort of Shadewalker that dumps your enmity onto your pet (which you can resummon to wipe the hate) could be interesting I guess.
Kinda got ranty and not really lore related... No real clue what they could do with the story though... They tied Summoners story up pretty nicely, so I'd expect something like what most other Jobs got... Random tangential stories with weak connections to the previous quests... I think something related to the Beast Tribes could be quite nice, just because the daily quests ended up more comical than I was hoping... Would be nice to have a story revolving around powering up our Egi by learning more about their origins... Could slap "Oh, by there way, this tomestone taught me how to teach you Ruin IV!" on the end, or if they go for traits... That's a solid story to justify things like Enhanced Enkindle with... You learned more about all the Primals, so now Enkindle is stronger, you spent some time with Tiamat, now Dreadwyrm Trance is even more OP, and so on.
FF14 3.3 patch - Fish Tank Housing item suggestion
Sands & the grade are required for the type of fish you are about to place inside the tank. For easier Big Catches they require a Grade 1 and Harder Big catches like for the legendaries they require Grade 3.
FFXIV The Feast Season 3 Top 10 Ranking
Updates to the rankings page will end after Tuesday, February 21, and there list Top 10 Solo Ranking here,top 10 Party Rankings
Final Fantasy XIV Machinist needs serious attention
Also, if you're just going to post, you don't know how to play, it needs more time in endgame, etc - either play MCH with a decent DPS friend and see how bad it is, or have a MCH friend and play with them to see how bad it is.
Since everyone could equip the FFXIV items and be fully immune to every status
Status effects like paralysis are harmful to melee FFXIV DPS or FFXIV Tanks, but it hits frequently enough that we casters can barely get a single charge cast spell off without it interrupting
FFXIV has way more in common with WoW than FFXI or any other FF game
Thing is if even FFXIV copied WoW's incentives I think I'd be satisfied with that. For all the boredom of long patch cycles, the way you replace your gear every 3-6 months in FFXIV really makes it mean like your character progression doesn't mean anything
A crit in FFXIV is +50% extra damage as default
From what I understand, a crit in FFXIV is +50% extra damage as default (though players can increase their amount via crit rating), so a boss that auto attacks for 3000 could potentially crit you at any time for 4500