FF14GILHUB Goal is to Better FFXIV Gil Service,Cheaper Final Fantasy XIV Gil!

Summoner had it good with Dreadwyrm Trance and Deathflare

I'd quite like it if, upon finishing the Egi Glamour system, assuming they work it how I want them to, that they change Dreadwyrm Trance and Deathflare to be based upon your Egi... So if you have Ifrit-egi out, you have Inferno Trance and Hellfire... Potentially somewhat redundant when coupled with Enkindle though.

I'd say the stories were fairly weak post-50 so I'd expect post-60 stories to be as weak... Most abilities have just randomly happened, Summoner had it good with Dreadwyrm Trance and Deathflare, but Painflare, Tri-Disaster and Ruin III were just "Oh and by the way, here's a new skill!", and some Jobs didn't even get that... Ninja was terrible, Smoke Screen was the only one remotely tied to the quests, there rest were just "You did a thing, now you have this skill for some reason!", at least Summoner and Scholar had the pretense of learning the new (essentially random) skills from a source... Dragoon was OK in the sense that you were developing new skills, though the whole point that you're an Azure Dragoon is kind of just brushed away, there is potential explanation for something like Blood of the Dragon in our bond with Midgardsormr, but the quests sure as hell don't touch upon that.

 

For abilities themselves... I can imagine some new skills that I wouldn't mind and could fit the Jobs (Summoner, for example, could have a twist on Demi as an ability that halves the duration of applied DoTs but doubles their potency), but ultimately... I really don't want new abilities, certainly not another 5 new skills... I would much rather, at this point, have new traits, or refinement of the cross-class skills... Skill bloat is a concern for me, and I think having 60-70 be a case of "You've learned everything there is to learn, now master it" would be more compelling than what ultimately amounts to homogenizing Jobs... At 50, Monk had an effect to keep up, Ninja had an effect to reapply, Dragoon had no such effect. Now they all have an effect to keep up... I would rather Summoner get Aetherdam IV, than give them a Dissipation clone (which I do think fits Summoner, but Scholar got there first...), and I think an Enhanced Enkindle and/or Enhanced Dreadwyrm Trance could make for a more interesting narrative than lord knows what they'd add to Summoner at this point... I mean, look at Ninja... It was pretty much complete at Lv50, and nothing it got on the road to 60 was particularly interesting save Armor Crush (which highlights an annoying issue with skill naming...), Shadewalker and Smokebomb are just fluff, Duality and Dream Within a Dream are just additional damage... Armor Crush is the only thing that remotely plays into Ninjas existing mechanics (I would have, for example, given Dream Within a Dream Mug/Jugulate style Venom based effects)... Summoner (and Scholar) was kind of an incomplete experiment in 2.#, so I think it got a lot out of the new 60 skills, but most Jobs showed a lack of new ideas... Dragoon has two skills that are literally the same, for example, save a directional requirement, but one could just have easily given them Fang and Claw, then had the original combos give either Sharper Fang, or Sharper Claw, with one being a rear bonus and the other a flanking bonus, then replaced Wheeling Thrust with something unique... Combined with my hotbar getting full (perhaps a product of PvP skills being included) and I'd really just rather not see SE try to force new skills... Across all Jobs, I think more can be done with traits... That's perhaps less flashy, but I'd rather refine what we have than suffer skill bloat... I mentioned refining cross-class skills, and that's one way they could provide something flashy without much change... Give Jobs their own unique versions of cross-class skills, with their own animations and tie ins to specific Job mechanics... Taking Second Wind and Invigorate away from Ninja, and giving them a skill that restores TP with Wasp, and HP with Viper... I think that's more interesting than another dose of Smoke Screen... Harder to apply that to Summoner though, I'd like a Ruinga instead of Blizzard II, but I'm not sure what could be done with the other cross-class skills... Having Quelling Strike replaced with a sort of Shadewalker that dumps your enmity onto your pet (which you can resummon to wipe the hate) could be interesting I guess.

 

Kinda got ranty and not really lore related... No real clue what they could do with the story though... They tied Summoners story up pretty nicely, so I'd expect something like what most other Jobs got... Random tangential stories with weak connections to the previous quests... I think something related to the Beast Tribes could be quite nice, just because the daily quests ended up more comical than I was hoping... Would be nice to have a story revolving around powering up our Egi by learning more about their origins... Could slap "Oh, by there way, this tomestone taught me how to teach you Ruin IV!" on the end, or if they go for traits... That's a solid story to justify things like Enhanced Enkindle with... You learned more about all the Primals, so now Enkindle is stronger, you spent some time with Tiamat, now Dreadwyrm Trance is even more OP, and so on.

Related News
08
Jul

FF14GilHub Is Offering Final Fantasy FFXIV Gil at Affordable Prices

Using Gils during game play is the most excellent way to stand a better possibility of winning. Gil is the in-game currency of FFXIV that allows game players to use power ups and acquire new skills.

10
Aug

What kind of Healer Roles in ffxiv do you want to be?

Like most people said, all three healers have their good and bad parts, and which you care about more will end up determining which healer you enjoy the most.

02
May

A FFXIV Summoner Guide part4:Back to the opener

X-Potions of Intelligence are great to use in the opener in conjunction with Raging Strikes. During the course of the fight, these are better used when Final Fantasy XIV DoTs need re-application as well as at least 1 Fester

06
May

How should I go about getting into Chocobo Racing?

I always feed my chocobo grade 2 feed for stamina if I ran out of stamina last race before reaching the finish line, and max speed if I did not. That's worked very well for me, until I reach rank 35.

09
Sep

FFXIV Heavensward: I like the idea of branching classes like summoner and scholar

Try not to add in too much to each skill, nor make it complicated to execute while performing the jobs mechanics. If ever you'd like some assistance or feedback feel free to ask and I would be happy to help.

19
Mar

ff14gilhub:FFXIV Mimic Class With Blue Mage

The Path Companion that gives you the quests is called Gogo. And everyone will hate the AF gear.

Leave A Reply

FF14GILHUB Top News

13
Mar

How to Get ffxiv gil Fast in the Final Fantasy XIV

As we know ffxiv gil is very important in Final Fantasy XIV, you can use them to buy gears, mounts, equipment, armor, weapon, bags etc. Many things need to cost your gil, so you always feel your ffxiv gil not enough. Today, let's summary of how to fast farm ffxiv gil quickly in the Final Fantasy XIV.

14
Feb

The best place to buy ffxiv gil in 2017 must be ff14gilhub.com

We have finished the site revision, now you can visit our site faster and buy ffxiv gil more convenient. And our site now support all platforms like Adroid,IOS and PC.

12
Feb

Year 2017 The best place to buy ffxiv gil FF14GILHUB.COM

Year 2007 is coming,and now Final Fantasy XIV have go 7 year after,tody i will take about which is the best website to buy FFXIV GIL.