The Divining Deck: Card Mechanics Discussion
I know there are a lot of topics on Astrologian going on lately, but I want to set aside a corner for people to talk about the card mechanics specifically. A place for aspiring Astrologians to find help and advice on how to master the divining deck as well as a place for players to provide feedback on the system and how they think it can be adjusted or improved.
There's quite a lot to talk about, such as the potency of card buffs and what not, which I'll leave for others to talk about, but for me there's one thing in particular that came to mind in regard to the Spread ability that I want to bring up. As far as I can tell I feel like it would be a perfectly viable suggestion to have the recast timer on Spread completely removed. That might sound strange at first, but when you really think about it it's not that crazy. With the current system, because of the way Spread puts Draw back on recast, if you were to use both cards at the same time you would have to wait 90 seconds (60 seconds for Spread plus 30 seconds to Draw a second card) before you are able to perform that same action again. If Spread had no recast timer and the scenario was the same (obtaining and executing two cards simultaneously at the earliest opportunity) you would be able to do so once every 60 seconds. A reasonable and fairly minor buff considering the rate at which cards are drawn doesn't change, but the real advantage to having no recast timer on Spread would be having greater control over when you can use it. Draw a Spear card and want to put it on Spread, but it's still on cooldown? That wouldn't be a problem anymore. I can't think of a strong justification for why Spread needs to have a recast timer.
And to take a moment to talk about some of the other abilities, I think we can all agree that when using Shuffle it should not pull the same card you just put back. I know realistically it makes sense for that chance to still be there, but this is a case where gameplay should take priority. Even when you learn the ability it's explained that its purpose is to set aside a card "destined for a later time" and to draw something more beneficial to the immediate situation. Make it happen SE, but another thing I want to comment on is the recast timer for Shuffle. When we first learned about it I was hoping we would be able to use Shuffle once with every card draw to help mitigate the RNG aspect. I think most would like to see it brought down to at least 60 seconds, but would being able to use it once with every card draw be too much?
I also think it's necessary to talk about Royal Road and whether there should be change in the way it functions. I have seen a few comments requesting a Discard ability so we don't have to manually disable an active card, but what I realize is that the only reason such an ability is asked for is specifically because of Royal Road. If Royal Road didn't exist we would be using each and every card that we draw. Instead we end up in certain circumstances where we intentionally dismiss cards entirely. I can't imagine this was their intent was they designed Royal Road which makes me think that the ability is fundamentally flawed. Unfortunately I'm at a loss for ways to suggest how Royal Road could be changed in such a way that would make it an improvement over the current design.
Anyway, feel free to share your own thoughts, ideas, and feedback regarding the card mechanics!
Final Fantasy XIV Crack Theory
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Casual Endgame: Any content that comes at max level, after the MSQ.
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List "Recommended Accuracy" For Content?
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As a whole FF 14 is more understanding and a higher quality of person
I logged out of wow and have not been back into that game since. I pray that wow does not lose a lot of subs and that those people do not come here. As a whole FF 14 is more understanding and a higher quality of person and I love my community and hope that we never start down the path of wow