The Final Fantasy XIV MSQ was amazing
Before I even say anything let me simply acknowledge that I'm sure there's going to be someone out there who didn't like it for one reason or another. I'm sure they'll think of some plot holes or nitpick some small stuff that I didn't care enough to notice.
Been a player since Beta 4 and I didn't think the MSQ of 2.0 was anything to write home about. Being an avid FF story fan I thought it was pretty bland.
Over the course of the last 2 or so years I've read all sorts of discussions and complaints and suggestions about what a story should look like and let me just say I feel like SE really honed in on a lot of those points.
Your character, while still retaining that sense of mindless drone doing fetch quests, was given a layer to him/her. You actually get to choose responses to various events. Nothing too complex and not a whole lot of options, just two or three, but they allowed you to give your character just a dash more flavor.
Seeing my characters expression change to something more than, "Angry" or "Oh man!" was certainly a real treat. Without spoiling anything for anyone when things go…awry…there were times when my character seemed genuinely heartbroken. The expression on the face was amazing. I found myself getting slightly, just slightly, emotional over a few scenes. No where close to FFXIV levels of emotional but I could tell that SE really put some time into developing this story.
There were also times I found myself watching a CS with an antagonist and while I knew they were the "bad guy" I completely understood and empathized with their motives. Don't get me wrong, I still was like, "This person needs to go down," but I could see their point of view. The way they developed that aspect was probably the most intense from my perspective.
It was a fantastical journey and I honestly can't wait for what's to come. Being someone who really only played this game for the raiding, which had a pretty good story to begin with, I now find it refreshing to have something else to look forward too.
I just want to simply end on saying: SE, you guys really outdid yourselves in this expansion. If you continue to have story like this in your future additions you can count on me to keep throwing my hard earned dollars at you. And for more than just the usual: "skip skip skip skip ok finally the meat"
Summoner had it good with Dreadwyrm Trance and Deathflare
This content cycle we have Alexander (my favorite summon, although we haven't seen much of him proper) so maybe 4.0 onwards we'd get a trance to tie into Alexander.
I could travel with the first character to the FFXIV world of my second character?
After I made the character on the second world, I was in a new city, a new FFXIV Realm Reborn, and everything was different
I have the following thoughts: Require that ALL of FFXIV 2.0-2.55 be done
We need a simple and concise dev post telling us exactly what is required to unlock the new jobs.If it *does* require that ALL of 2.0-2.55 be done, then I have the following thoughts:
The Divining Deck: Card Mechanics Discussion
I know there are a lot of topics on Astrologian going on lately, but I want to set aside a corner for people to talk about the card mechanics specifically
New FFXIV Player with several FAQ
When I was FFXIV Levelling (all my Disciplines of War and Magic are at 50 ) I would usually run a dungeon, then some FATES, a couple of levequests
Final Fantasy XIV Heavensward Job Report
During the European media tour, we got a chance to play quite a bit of Final Fantasy XIV: Heavensward. In this article, we'll primarily be discussing Astrologian, which is attracting the attention of healers, as well as introduce the changes for White Mage and Scholars at level 60.