FF14GILHUB Goal is to Better FFXIV Gil Service,Cheaper Final Fantasy XIV Gil!

The rigidity of FFXIV - Why do people defend this?

First let me start off by clarifying that I do not intend to put down this game or its developers with this thread, for if anything this has more to do with the community. There's just no doubting that the design choice of this game's gameplay is extremely rigid, which in many ways cause numerous amounts of issues.

 

Let's talk about the combat system. And no, this has nothing to do with the holy trinity. This is the actual gameplay in its purest form. There's no physics, no open world, no vehicles, no collision, etc. The very basics of this game literally comes down to basic horizontal movement, math, positioning, and reaction/timing ( and before anybody says it; coordination is not a combat system element, its a multiplayer element and does not fall under this paragraph's topic ). So what you have is your standard tab-targeting combat. Which is fine in my opinion, I loved the hell out of FF12's combat.

 

But what does this mean from a community standpoint? Well the more rigid the gameplay, the more solidified people's opinions on what you should be doing in the video game. Solidified opinions become standardized expectations. Press 1 out of 30 buttons in the incorrect order and/or at the incorrect time of the fight and you are instantly labeled a bad player. Arguments arise over how you shouldn't be telling other people how to play the game, people ragequit the instance, etc etc, just the typical nonsense you see in duty finder. My point is, you have to play the game in a very specific way, usually in a way established by the community.

 

I'm very sorry, I've devoted a great amount of effort to refrain from using the following game as an example, but I cannot think of a better way to get my point across. In GTA online, there is a heist called The Prison Break. The objective is to get the client out of prison and the country itself. It requires one team of 4 players. 2 people pose as inmates and a prison guard and fight their way through the prison once inside. 1 guy flies an escape plane, and 1 guy steals a prison bus en route, blows it up, then steals a military helicopter to protect the plane. Usually the 2 players in the prison fight their way through and then steal an armored truck to escape. However, in one session I was in, the 2 people at the prison were not skilled enough to fight through it, but the airplane pilot was good enough not to be blown up by the fighter jet that was chasing it. So instead, I took the helicopter to the prison to support the ground team, which is extremely risky. The prison has turrets that fires a homing missile every 5 seconds. Shooting at police on the ground while constantly dodging missiles is a very involved job.

 

Now this isn't the same as an adopted strat like solo tanking t9, or a mechanic-bypassing strat like suiciding the royal pentacle in A4S, because it does not save time or effort, and in fact requires more skill and effort of the vehicle pilots then usual. It was literally just another way of completing it. I can make up for the lack of skill of one part of the team by applying my own skill. Which is something you usually can't or won't do in FFXIV. Like, it doesn't matter how good of a tank I am, if 2 dps aren't dodging plumes or whatever and end up dying because of it there's absolutely nothing I can do about it. Being unable to pick up the pieces as they fall, and you just have a bunch of people nerdraging at each other. People start forming cliques, and then get labeled as elitists.

 

Don't get me wrong here; I'm not asking that they should overhaul the game because it's not like GTA or whatever. What I'm saying is that people should be a little less receptive of this game's continuous design. And by a little I mean a lot. I won't go into detail here, but I will say I get quite annoyed when I see people shooting other people down on the forums when they suggest that the devs should start adding things like emergent gameplay and horizontal progression - as if the design of this game is sacred or something. Keep telling the devs that it is okay to keep the game so rigid and it will stay like that for a long time, then you have no one else to blame when the content is the same, que times are long, and/or you're just bored when playing this game.

Related News
25
Oct

Crafting skill-ups required loads of crystals and ffxiv guides

While there are awesome things about FFXI, and I had fun with some of it, I don't have rose-tinted glasses on when reminiscing about my time in its world (I save those for City of Heroes)

01
Jul

Final Fantasy XIV (FFXIV, FF14) Twelveswood

As adventurers we're not actually 'setting up shop and staying there', we're pledging allegiance to that city (in this case, Gridania) and doing work for them, but apart from staying in the Inn Room we're pretty much transient and are not actually settling in the forest

22
Sep

FFXIV ARR - The Definitive State of Paladins

with the recent live letter, it appears that while changes to PLD skills are planned for 3.1, it's pretty clear the developers aren't fully aware of the issues.

18
Jun

The Square Enix booths and play a little Final Fantasy XIV

Throughout E3, we’ve had a few opportunities to drop by the Square Enix booths and play a little Final Fantasy XIV. I know, Early Access drops in a matter of days and by this point you already have plenty of answers to “What does it do?”

15
Jun

FFXIV is a very different game

You wanted your FFXIV DPS to not take AoE damage. However, it was nerfed so that AoE attacks wiped off Shadows, but it still was more effective as it still blocked moves.

01
Apr

The Steps of FFXIV Faith Discussion and Answer board

Theory: Why is this so hard? Not only is there no precedent for this kind of required story trial/dungeon where all members of the group need to be fully educated and experienced in order for the group to succeed

Leave A Reply

FF14GILHUB Top News

13
Mar

How to Get ffxiv gil Fast in the Final Fantasy XIV

As we know ffxiv gil is very important in Final Fantasy XIV, you can use them to buy gears, mounts, equipment, armor, weapon, bags etc. Many things need to cost your gil, so you always feel your ffxiv gil not enough. Today, let's summary of how to fast farm ffxiv gil quickly in the Final Fantasy XIV.

14
Feb

The best place to buy ffxiv gil in 2017 must be ff14gilhub.com

We have finished the site revision, now you can visit our site faster and buy ffxiv gil more convenient. And our site now support all platforms like Adroid,IOS and PC.

12
Feb

Year 2017 The best place to buy ffxiv gil FF14GILHUB.COM

Year 2007 is coming,and now Final Fantasy XIV have go 7 year after,tody i will take about which is the best website to buy FFXIV GIL.