Wanderer's Minuet/Gauss Barrel FFXIV ideas
I don't think they're going to allow the use of oGCD skills while casting.
If we're changing WM, I'll add my suggestion from one of the older BRD threads. It does involve a revamp of Heavensward BRD skills and assumes the 2.0 BRD gameplay would be left intact, though.
lv52 Invocation - Calls forth the effect of a song. 30 second cooldown.
--If used while Army Paeon is active => Cancels song effect of Paeon and turns it into a group buff with a 24 second duration. Places Army Paeon on a 2 minute cooldown.
--If used while Mage Ballad is active => Cancels song effect of Ballad and turns it into a group buff with a 24 second duration. Places Mage Ballad on a 2 minute cooldown.
--If used while Foe Requiem is active => Cancels song effect of Requiem and applies the Requiem debuff to target enemy for 24 second. Places Foe Requiem on a 2 minute cooldown.
--If used while Wanderer's Minuet is active => Calls forth a special effect depending on which verse of the minuet is active.
lv54 Wanderer's Minuet - Chant the Wanderer's Minuet. Progresses as weapon skills are used. (Note: WM starts with access to verses I and II). Cannot be used with other songs.
lv56 Wanderer's Minuet III & IV - Grants access to verses III and IV of the wanderer's minuet.
lv58 Sidewinder - Delivers an attack with a potency of 150. Additional effect: If the target is suffering from a Venomous Bite or Windbite effect inflicted by you, Sidewinder's potency is increased to 250 for one effect, or 350 for both.
lv60 Wanderer's Minuet V - Grants access to verse V of the wanderer's minuet.
Wanderer's Minuet I + Invocation = Careful Aim - Increases damage of the next weapon skill, but triples it's TP cost.
Wanderer's Minuet II + Invocation = Widened Links - Reduces target enemy's resistance to piercing attacks for 20 seconds.
Wanderer's Minuet III + Invocation = Iron Jaws - Refreshes the duration of Windbite and Venomous Bite on target.
Wanderer's Minuet IV + Invocation = Battle Dance - Increases target ally's parry rate for 20 seconds.
Wanderer's Minuet V + Invocation = Echoing Tune - Your next single-target shot places a DoT effect that deals damage equal to the damage of the shot over 30 seconds (ex: You hit WM V+Invocation, then use Heavy Shot on the mob, dealing 300 damage. The mob gets a DoT on it that deals 300 damage over 30 seconds)
Note: Yes, this means that instead of getting 5 new buttons added to your action bar, you get 3 in total (Invocation, Wanderer's Minuet, Sidewinder)
So, the deal with this version of WM is that it's a progressive buff of sorts. Unlike Wrath, however, you don't stack it to max then consume it. Instead, you pick what verse you want to trigger with Invocation and get a specific effect. For example, if you're looking to refresh your DoTs, you know you have to pop WM (starting you at verse I), perform two weapon skills to progress you to verse III, then hit Invocation. If you want to just get the Careful Aim buff, then you pop WM and hit Invocation.
To make things clear, when you first get WM at lv54, you can only progress into the second verse (so you pop it, hit a weapon skill to progress to verse II, and will go back to verse I if you use a weapon skill after that). At lv56 you'd get access to verses III and IV of the minuet instead of an ability with its own icon, and to access verse III and IV you'd need to pop WM then use the number of weapon skills needed to progress into those verses. At lv60 you wouldn't get a new skill with its own icon, but instead the ability for WM to progress into verse V.
On the "cancels song effect" stuff, by this I mean that in the case of the first three songs (requiem, ballad, paeon), you'd still activate those songs if you want the continuous effect that drains your MP. Invocation gives you the option of "consuming" Paeon/Ballad/Requiem into temporary buffs/debuffs for situations where you may not be needed to perpetually keep those effects up. I'm not sure if 24 seconds is long enough, but the idea is that by using Invocation you'd apply a shorter duration buff/debuff while allowing longer uptime doing full DPS; you'd still get more bang for your buck from paeon/ballad/requiem if you let them consume your entire MP pool.
Progression and Applications
Basic Buff Progression: This is a nooby rotation and how WM would interact with it.
Click on Wanderer's Minuet (you gain Wanderer's Minuet I) => Click Heavy Shot (you gain Wanderer's Minuet II) => Click Straight Shot (you gain Wanderer's Minuet III) => Click Venomous Bite (you gain Wanderer's Minuet IV) => Click Windbite (you gain Wanderer's Minuet V) => Click on Bloodletter (you gain Wanderer's Minuet I)
Application 1: You want to show off your DPS
Click on Wanderer's Minuet (you gain Wanderer's Minuet I) => Click Invocation (Invocation consumes Wanderer's Minuet I and grants you the Careful Aim buff)
Application 2: You want to give the DRK in your party +parry to help him get procs.
Click on Wanderer's Minuet (you gain Wanderer's Minuet I) => Click Heavy Shot (you gain Wanderer's Minuet II) => Click Straight Shot (you gain Wanderer's Minuet III) => Click Venomous Bite (you gain Wanderer's Minuet IV) => Click Invocation while targeting the DRK tank (Invocation consumes Wanderer's Minuet IV and your tank gains the +parry buff)
Application 3: You want to renew DoT durations without reusing them
Click on Wanderer's Minuet (you gain Wanderer's Minuet I) => Click Heavy Shot (you gain Wanderer's Minuet II) => Click Straight Shot (you gain Wanderer's Minuet III) => Click Invocation while targeting the mob affected by your DoTs (Invocation consumes Wanderer's Minuet III and refreshes the duration of your DoTs on the mob)
Application 4: You only have one caster DPS in the group and they still want Requiem.
Click on Foe Requiem => Click on Invocation (you lose the Foe Requiem song effect, target mob receives the Requiem debuff for 24 seconds, Foe Requiem is placed on a 2-minute cooldown)
Square Enix did have a sort-of skillchain system in FFXIV 1.0
Another problem that was particularly notorious in FFXI with this system was the fact it fostered 'job favouritism' for the aforementioned element-bonus.
Final Fantasy XIV (FFXIV, FF14) Twelveswood
As adventurers we're not actually 'setting up shop and staying there', we're pledging allegiance to that city (in this case, Gridania) and doing work for them, but apart from staying in the Inn Room we're pretty much transient and are not actually settling in the forest
The rigidity of FFXIV - Why do people defend this?
It was literally just another way of completing it. I can make up for the lack of skill of one part of the team by applying my own skill. Which is something you usually can't or won't do in FFXIV
I could travel with the first character to the FFXIV world of my second character?
After I made the character on the second world, I was in a new city, a new FFXIV Realm Reborn, and everything was different
FF14 3.3 patch - Fish Tank Housing item suggestion
Sands & the grade are required for the type of fish you are about to place inside the tank. For easier Big Catches they require a Grade 1 and Harder Big catches like for the legendaries they require Grade 3.
A worry/rant about FFXIV storylines till now
FFXIV 1.0(or rather 1.2): Nael van Darnus And Meteor project;FFXIV 2.0: Gaius von Balsar and project Ultima (aka seventh umbral era)