What is the SMN in FFXIV?
First, welcome back to the game
I was okay until you talked about the egis.
Okay, we got that a lot of SMNs are crying over egis, because no Ramuh-egi or Shiva-egi.
Lorewise, it is possible to summon them is some way, I agree on that.
BUT, why would you want to have them ?
We already have a Tank (Titan), a caster (Garuda) and a melee (Ifrit).
You talked about having a Ramuh-egi who will increase heals and other ideas on new egis use.
I'll just ask 1 question; What is the SMN in FFXIV ?
As far as I know, the SMN is a DPS. What is the role of a DPS ? Dealing damages.
Why would I want a pet that doesn't increase my DPS ?
I'm not a Support DPS like the BRD or the MCH, I'm just here to deal damages, I don't care about healers or tanks, they have enough skills to manage themselves.
If there is a problem, the BRD or the MCH will help, because they are designed for that.
that's fair Aiiro. What I was conveying was that, (and we actually only have two types, dps/tank with heals being on sch) let's be a bit more creative with future pets. There is nothing wrong with having a support pet. The KEY point is that whatever a new pet brings to the table, it matches the dps and utility we lose by not using Ifrit/Garuda. Summoner has two methods of summoning now in FF14, Trancing and Egi's. We currently have two dps pets and a tanker. Going forward, SE can give us more dps though Trancing while opening up Egi's to more support roles
1. Garuda extends duration of dots, how about a pet that increases their potency to match the dps we would get from 5 more ticks of damage.
2. How about a pet that boosts group dps or skill/spell speed?
3. A pet that has unique utility like: examples taken from FF6.
Cait Sith, it caused confusion, in FF14 that could translate to an attack dealing a potion of the damage back to the attacks owner, or increase miss chance, several ways it could be worked.
Kirin, casts regen on party, maybe not hp regen but how about mp/tp, and small value so not to push out bards, and with short range.
Phantom, casts invisible or maybe change to screen, grants increased chance to dodging an attack.
There are many options for us. I do not want to be locked into what we have and use a glamour for vanity sake.
I can see/understand the reasons for the decision of the glamour egis but that doesn't discount the fact that it was in many ways a lazy but overall logical decision. Additional egis could have without a doubt been added but the amount of work (Balancing) and creative thought it would require could be better spent elsewhere.
The obvious main issue would be the limiting design scope of tank/healer/dps. To break the mold would break the system, and at current they seem keen on keeping the status quo, not allowing jobs to branch out into another role, at least entirely. I for one always saw SMN as something akin to a RDM in terms of versatility what with having access to godlike creatures/avatars/eikons/primals etc. and by extension there abilities, opening up many roles that it could fill. I personally was hoping for some middle ground between XIV at current and XI's take on it, having the pet auto-attacks doing good damage, having access to a plethora of options and giving the Summoner some type of kit of its own so not to be completely reliant on the pet itself.
This, if it ever comes to be will be in a distant future so for the time we should embrace what we have, as they have been doing good work with SMN to keep it competitive and bringing back a more traditional and legitimate feel of Summoner/Summoning via Bahamut trance and new LB. It may not be a full on Summoning of old, but its a close second.
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