why are there no graveyards in Final Fantasy XIV?
My question is why are there no graveyards in this game? If I die I have to teleport all the way back to Ul'dah from Coerthas and then teleport back, run back to where I was, then continue questing. I know that it adds some danger and consequence to death in the game but it's rather annoying.
Is there any talk of adding graveyards or the ability to resurrect within the area I died?
Also, my apologies if this is not in the right section.
It should also be noted it's not actually true 'death' in this game - when you're defeated in battle (in other words, when your HP reaches zero), your character is actually classed as 'KO' (ala, 'knocked out'), meaning they're actually unconscious instead of being dead. Hence spells like Raise and returning to your home point are essentially analogous to resuscitation.
True death in FFXIV's story is considered to be (in most cases) very much final, baring some exceptions - and that usually is a case of the dead should very much stay dead.
This is typical of the FF series too, where reaching 0 HP is referred to as KO instead of actual death.
As Atoli mentioned, as you move around it's wise to set your Home Point at your nearest aetheryte in case you're KO'd and have to home point, so you don't have to waste as much time travelling back to where you were (you could also try shouting for a raise from a passer by - raising random strangers actually is an achievement in the game so there is incentive to help KO'd players out in the wilds.
Find the most suitable approach for you to make ffxiv gil
And for that matter, ask yourself why you want the Final Fantasy XIV Gil to begin with. You can get away with spending basically no FFXIV Gil for huge portions of the game afterall.
There was an option to just Queue as whatever ffxiv class/role is needed
And still another possible issue would be the ability that people currently have to cheat the iLv requirements by wearing inappropriate accessories
FFXIV: Realm Transfer Assistance
Ahead of the curve: I don't know if this is the wrong forum for a post like this one. I haven't found evidence for or against it.
Extremely Frustrated, come on SE
And to anyone reading this who's only response is 'change servers', I'm not throwing away my hard-earned ffxiv gil due to low ffxiv gil caps during server transfers, or leaving my friends behind just because SE can't add fights to DF in a timely fashion. That would make me quit this game even faster.
Hunted mats need rebalancing compared to mined/harvested mats in recipes
HOWEVER, the time/effort it takes to gather 3 skins for one leather is way out of proportion compared to gathering 5 sands/logs for one intermediate mat for those classes
Final Fantasy XIV 3.15 Patch New Screenshots Showcase New Weapons And More
Last month the Final Fantasy XIV 3.1 patch has been made available on all formats and yet another patch is going to be made available soon, introducing even more new content.