why are there no graveyards in Final Fantasy XIV?
My question is why are there no graveyards in this game? If I die I have to teleport all the way back to Ul'dah from Coerthas and then teleport back, run back to where I was, then continue questing. I know that it adds some danger and consequence to death in the game but it's rather annoying.
Is there any talk of adding graveyards or the ability to resurrect within the area I died?
Also, my apologies if this is not in the right section.
It should also be noted it's not actually true 'death' in this game - when you're defeated in battle (in other words, when your HP reaches zero), your character is actually classed as 'KO' (ala, 'knocked out'), meaning they're actually unconscious instead of being dead. Hence spells like Raise and returning to your home point are essentially analogous to resuscitation.
True death in FFXIV's story is considered to be (in most cases) very much final, baring some exceptions - and that usually is a case of the dead should very much stay dead.
This is typical of the FF series too, where reaching 0 HP is referred to as KO instead of actual death.
As Atoli mentioned, as you move around it's wise to set your Home Point at your nearest aetheryte in case you're KO'd and have to home point, so you don't have to waste as much time travelling back to where you were (you could also try shouting for a raise from a passer by - raising random strangers actually is an achievement in the game so there is incentive to help KO'd players out in the wilds.
I want to play and enjoy Final Fantasy XIV machinist
However with the addition of Final Fantasy XIV heavensward I am by far interested in dark knight and machinist. Dark knight doesn't scare me, I am an exceptional Final Fantasy XIV tank that can hold aggro 98.9% of the time and does marks and yadda yadda.
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Certainly not the first time we've seen it in FFXIV
Certainly a well thought out and contemplative analysis of the issue at hand, and I will say that the divide between raider and non-raider is a rather contentious issue with a lot of moving parts.
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