FF14GILHUB Goal is to Better FFXIV Gil Service,Cheaper Final Fantasy XIV Gil!

You need to get used to doing your ffxiv tank CDs

As others have said, provoke is absolutely mandatory from 22 gladiator. You will have it cross-classed 100% of the time if you're doing any high level content. Not telling people about this is one of the most viable complaints about how the game handles training new tanks and hopefully will be fixed in the expansion.

 

As a run down of provoke, a lot of people don't seem to understand it at first. Provoke takes the highest enmity level within the party and gives you that value +1. As such, tank "swaps" are a two part dance that needs to take place during a large variety of different fights. The first part (the Off tank who is about to become the Main tank) will usually preload their enmity combo. So (and this depends how comfortable you are with your Main tank), when you know a swap mechanic is coming, you will put yourself into Grit and prepare your combo up to Spinning Slash or Power Slash. Once the actual swap mechanic goes off, you will then provoke and hit the next stage of your combo. This gives you the equivalent of the Main tanks enmity +1 and then the follow up move of your enmity combo will secure hate on you. 

You need to get used to doing your ffxiv tank CDs

The alternative of this is that the Main tank (about to become the Off tank) needs to stop building enmity after the off tank provokes. From your perspective you would probably want to turn Grit off (unless something is going to happen where you will need to tank again soon) and move into a Delirium or Syphon Strike combo so that you're not actively building lots of enmity and fighting the new MT for hate.

 

That's covers the most important aspect of your questions (you absolutely can't endgame tank without understanding provoke and swaps). Additionally, if you die in any content and the boss starts attacking healers or DPS, you will need to use provoke as soon as you're alive to get it off of them. If you die and the boss goes to the other tank, then you can typically just fall into line as the off tank and wait for a swap mechanic.

 

Also other cross classes that you may want to consider obtaining (you should be using 4 of them in addition to provoke): Foresight (MRD level 2), Bloodbath (MRD level 8), Convalescence (GLD level 10 - you will automatically get this on your path to Provoke), Mercy Stroke (MRD level 26), and Awareness (PLD level 34). I don't endgame as DRK but Bloodbath, Convalescence, Mercy Stroke and Awareness (or Foresight) appear to be the most worth while to me given what I know of DRK.

 

As for question 1: you need to get used to doing your tank CDs. Lots of new tanks tend to think that trash mobs shouldn't get mitigation tank cooldowns and that they need to save their tank cooldowns for the bosses. Unfortunately, this is usually backwards. No dungeon boss is really going to wreck your face but if you pull large packs of mobs, they absolutely can take you down rapidly. If you're a mass pulling a dungeon, most of your CDs will actually be used on trash packs. For major bosses, (savage, Alex normal, primals), you will usually save your cooldowns for times of heavy damage (tank busters) or if your healers get into a pinch and you need to ease some strain on them.

 

For Question 3: If you have dark side up, you can't regenerate MP so if you're using that non-stop, that might be the problem. Other than that: 

 

MP Generators

Blood Weapon - Increases attack speed by 10% and converts physical damage dealt into MP. Duration: 15s. Cannot be used while under the effect of Grit. Affinity DRK

Blood Price - Restores partial MP when damage is taken. Duration: 15s

Sole Survivor - Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored. Duration: 15s

Carve and Spit - Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts. Dark Arts Potency: 450. Dark Arts fades upon execution.

 

That's pretty much what you have but you probably don't have access to all of them at 51. Additionally weaving in Syphon Strike will help. Better DRKs than myself can probably give more information on this.

 

As for Question 4: Looks like you need to find a knight in Coerthas south of Behemoth's Dominion. This should send you to your new job trainer in Ishgard. If you don't see it in your map (name of the quest is Wages of Mercy), then you may have already been sent to Ishgard to find Sidurgu. If you still cant' find it then you may have completed this quest without realizing it and a new one will be available from Sidurgu at level 52.

Related News
12
Jun

I would enjoy Final Fantasy XIV

All mounts should eventually fly (even if thats only achieved via a quest to unlock the ability?..that way those that dont enjoy a specific mount to fly wont be forced into owning one that does)

15
Jun

Final Fantasy XIV - Waste your time farming Poetics with your bard BUT there are other ways

By now you're easily level 52/55, depending how many times you ran the regular 50 dungeons and how much rested exp you started with etc.

24
Sep

FF14GilHub's Idea on Story Dungeons in FFXIV

Those who just wanted to get it over with so they could get their Tomestones and queue up again, that Square Enix vowed to never do anything like them again.

30
Aug

looking at all the FFXIV Dark Knight/Warrior comps

I'm working on it now as Paladin, but I'll be switching to FFXIV Dark Knight because Paladin is a dumpster fire on this fight to the point where being there is detrimental to progression

23
May

FFXIV Patch 3.2 spoiler warning

The A Realm Reborn PR site specifies that the First Umbral Calamity brought an end to the Age of the Gods. Likewise, the Dusty Tomes claim that man was created to wage the Gods' wars after they left at the beginning of the cycle of the Eras.

05
Jan

ff14gilhub: Top 8 Funny Things in FFXIV

Final Fantasy XIV, also known as Final Fantasy XIV Online, is a massively multiplayer online role-playing game for Microsoft Windows personal computers, developed and published by Square Enix in 2010.

Leave A Reply

FF14GILHUB Top News

02
May

Final Fantasy XIV Post Level 60 Paladin Guide

Hey guys, we must say that we are really digging what Square Enix have done with Final Fantasy XIV and we could not be any more excited for Stormblood.

28
Apr

Some Of The Problems We Have With Final Fantasy XIV's PvP!

Hey guys, we are not just here to offering you a safe place to buy Final Fantasy XIV Gil online. We also love to share with you fellow FFXIV players

13
Mar

How to Get ffxiv gil Fast in the Final Fantasy XIV

As we know ffxiv gil is very important in Final Fantasy XIV, you can use them to buy gears, mounts, equipment, armor, weapon, bags etc. Many things need to cost your gil, so you always feel your ffxiv gil not enough. Today, let's summary of how to fast farm ffxiv gil quickly in the Final Fantasy XIV.